Guide

How to open a sim racing center in 2026: costs, equipment, licences and pricing

A practical, sourced walk-through for future operators: which venue model to choose, how many simulators, what the published cost ranges say, the licence most guides forget, and how to price and sell your sessions.

Start your trial — no card

Step zero

Choose your venue model and your size

Sim racing venues fall into three broad families, and the choice shapes everything that follows. A dedicated sim racing center sells driving time as its main product, with regulars, challenges and group events. A leisure venue or game room puts a few simulators next to other attractions, often in free access or pay-per-play. A bar, lounge or existing business (karting track, gym, car dealership) adds simulators to bring people in and keep them longer.

How many simulators? There is no neutral answer, only vendor views. ACTORACER, a simulator maker that sells turnkey centers, writes that a center “is worthwhile with 6 driving simulators or more” and presents two to four simulators as an add-on to an existing business (ACTORACER). Sim Coaches, another simulator maker, describes small venues with 4 to 6 simulators, mid-size venues with 8 to 13 and large ones with 15 or more (Sim Coaches guide). Both sell simulators, so read these numbers as an industry opinion, not a rule.

Floor space is the other early constraint. Sim Coaches suggests planning 150 to 200 sq ft per simulator (about 14 to 19 m²), and Multitap, a venue software vendor, gives a minimum of 1,500 sq ft (about 140 m²) for 4 to 6 simulators (Multitap guide). These are US figures for full venues with a lounge area; a bar corner with two rigs obviously needs far less.

  • Multiplayer races between your own simulators need them on the same local network: plan the cabling with the layout.
  • Group events (birthdays, companies, private evenings) usually need several identical rigs side by side.
  • Leave room for a screen showing the leaderboard: it is the cheapest way to make people come back.

Budget

What it costs: the published ranges, and their limits

We do not publish our own cost estimate for opening a center: we have no independent data on rent, build-out or energy in Europe, and the honest answer depends on your city and your hardware. What exists are guides written by companies in the sector. They are useful as a checklist of cost items, provided you know who wrote them.

Multitap's guide, dated January 2026, gives these ranges for a 6- to 8-simulator venue in the US (source):

  • Racing simulators (6–8 units): $30,000–80,000; gaming PCs: $12,000–24,000; displays: $6,000–15,000.
  • Lease deposit and build-out: $15,000–40,000; furniture and decor: $5,000–15,000.
  • Software and licences: $2,000–5,000; marketing and launch: $3,000–10,000.
  • Working capital for three months: $15,000–30,000. Total given by the guide: $88,000–219,000.
  • Sim Coaches, dated March 2026, adds: interior build-out $15,000–60,000+, electrical work $3,000–10,000, networking and AV $2,000–8,000, and three to four months of rent paid upfront (source).

How to read these figures

Three cautions. First, they are US dollar figures from vendors: Multitap sells venue software and Sim Coaches sells simulators. Second, neither guide mentions the commercial licence for the racing game itself (see below), which can be a significant line on its own. Third, rent, energy prices, labour and VAT vary widely from one country to another; none of these guides gives European figures.

The useful takeaway is the structure of the budget: hardware per rig, the room (lease, build-out, electrical work, ventilation), software, licences, launch marketing and several months of working capital. Get local quotes for each line before you sign a lease.

Equipment

What each simulator needs

The exact hardware is your choice (and your main budget line). Whatever you pick, each rig ends up with the same building blocks.

A Windows PC

Assetto Corsa, the most common game in sim centers, runs on Windows PCs. For Omnisim, each simulator needs Windows 10 or 11 and Assetto Corsa installed through Steam on an account that owns it. Content Manager and Custom Shaders Patch are not required.

Wheel, pedals and seat

The wheel base, pedals and cockpit are what customers feel and what wears out. Plan spare parts and a maintenance routine from day one.

Screens

One large screen, triple screens or VR: the choice affects floor space, PC power and how fast you can turn a rig around between two customers.

A way to unlock the rig

Staff at every rig, or self-service. With Omnisim, customers scan a QR code on a USB reader fitted to each simulator; most USB QR readers work out of the box. See how to connect a QR reader.

Network and internet

A wired local network between rigs for multiplayer, and a permanent internet connection if your software validates tickets online, as Omnisim does. The full requirements are in the manual.

Wheel-only controls

In self-service, customers should never need a mouse or keyboard. Map the menu navigation to wheel buttons and paddles so a player can set up a race with the wheel alone.

Licences

The Assetto Corsa commercial licence: the item most guides skip

A copy of Assetto Corsa bought on Steam is licensed for private use. Its end-user licence agreement states, in capitals: “THE USE OF THIS SOFTWARE IS NOT ALLOWED IN ANY WAY IN PUBLIC, AND/OR FOR PROMOTIONAL, ENTERTAINMENT, TRAINING, EDUCATIONAL OR COMMERCIAL PURPOSES, FOR FREE OR NOT, WITHOUT AN EXPLICITE, WRITTE PERMISSION PROVIDED BY KUNOS SIMULAZIONI SRL.” (Assetto Corsa EULA on Steam).

In practice, a paying venue needs written permission from Kunos Simulazioni, the game's developer. Kunos publishes no price list; the entry point is its contact form, with a dedicated subject for commercial licences. Mods and real-world car brands raise separate questions. We explain what the official sources say, and what they do not, in our guide to the Assetto Corsa commercial license.

Put this on your list before buying hardware: ask Kunos early, keep the written reply, and include the answer in your budget. Omnisim does not provide or resell this licence; no venue software does it for you.

Software

The software stack: the jobs to cover

Calibrated Communication's venue software comparison splits the market into a simulator control layer and a venue operations layer. Whether you use one product or several, these are the jobs to cover.

Starting the game for customers

A launcher on each rig that unlocks, lets the player choose car, track and difficulty, starts the game and locks again at the end. Omnisim's version is described in sim racing kiosk software.

Selling online and taking payment

A booking page where customers buy sessions, packs or passes and pay by card. Omnisim sells products and delivers a QR code by email; it does not book a specific rig at a specific time. See sim racing booking software.

Bringing drivers back

Lap time leaderboards, challenges and a TV screen in the venue give regulars a reason to return. See sim racing leaderboards.

Watching the fleet

Knowing which rig is racing, idle or offline, and acting remotely, matters as soon as you are not on site all day. See sim racing fleet management.

Pricing

Pricing your sessions and getting paid

Most venues combine three kinds of product: a single session of fixed length, a pack of several sessions sold at a lower unit price, and a pass or membership for regulars. For reference only, Multitap's guide quotes US prices of $25–40 for 30 minutes, $40–65 for an hour, $150–300 a month for a membership and $300–600 an hour for corporate events; Sim Coaches gives $25–45 per 30-minute session. Your own prices depend on your local market: look at what venues near you charge.

Three levers matter more than the headline price. Off-peak products (cheaper at quiet times) fill weekday afternoons. Passes need a cap per day, or regulars may fill your rigs at peak hours. And customers must trust the clock: if loading screens and menus eat into a paid session, they notice. In Omnisim, credit is deducted only for the time actually driven, a pass can be capped per weekday, and each product can be restricted to certain time slots (how to sell a pass).

On payments: if you sell online, you will need a payment provider and an account in your company's name. Omnisim uses your own Stripe account, so customer money goes to you directly, with no Omnisim commission; Stripe's own fees apply (Stripe pricing). Check with your accountant which VAT rate applies to leisure services in your country, and how counter sales are recorded: Omnisim has no card terminal, so a ticket sold at the counter is issued in the dashboard and paid outside it.

Checklist

Opening checklist, in order

  1. 01

    Pick the model and size

    Dedicated center, leisure venue or add-on to an existing business; number of rigs; space for groups and a leaderboard screen.

  2. 02

    Ask Kunos about the commercial licence

    Before buying hardware. Use the official form described in our licence guide and keep the written answer.

  3. 03

    Build the budget line by line

    Use the published ranges as a list of items, then replace each with local quotes: rigs, PCs, screens, lease, build-out, electrical work, ventilation, software, launch, working capital.

  4. 04

    Plan the room and the network

    Electrical capacity and ventilation for several PCs running at full load, wired network between rigs, a reliable internet line.

  5. 05

    Choose your software

    Cover the four jobs: launching, selling, leaderboards, fleet. Compare options with our venue software comparison.

  6. 06

    Set your products and prices

    Sessions, packs and passes; off-peak offers; corporate bundles. Set up your payment account and terms and conditions.

  7. 07

    Install and test every rig

    Game, controls mapped to the wheel, QR reader or unlocking method, a full test session per rig, multiplayer between rigs.

  8. 08

    Open with a reason to come back

    Launch a first lap time challenge and put the leaderboard on a screen from day one.

Opening a sim racing center: questions

How much does it cost to open a sim racing center?

There is no independent figure. Multitap's guide (January 2026) gives $88,000–219,000 for 6 to 8 simulators in the US, all items included. It is a vendor estimate in US dollars that does not include the game's commercial licence. Use it as a checklist of items and get local quotes.

Do I need a licence to use Assetto Corsa in a paying venue?

The game's EULA forbids public and commercial use without written permission from Kunos Simulazioni. Ask Kunos through its contact form before opening. Our Assetto Corsa commercial license guide gives the details and sources.

How many simulators should I start with?

Vendors disagree: ACTORACER writes that a center is worthwhile from 6 simulators, Sim Coaches describes small venues with 4 to 6. The right number depends on your space, your budget and whether you plan group events. Two to four rigs are common as an add-on to an existing venue.

Can a sim racing center run without staff at the rigs?

Yes, if customers buy online and the simulators start and stop sessions on their own. Some things still need people: hardware problems, cleaning, counter sales. Our checklist for an unstaffed sim racing center goes through it job by job.

Does each simulator need an internet connection?

It depends on the software. With Omnisim, yes: tickets are checked online. A race in progress is not lost if the connection drops, but no new session can start until it comes back.

Does Omnisim sell simulators or the Assetto Corsa licence?

No. Omnisim is software only: a dashboard in the browser and kiosk software on each Windows simulator. Hardware comes from the maker of your choice, and the commercial licence from Kunos.

See also

Ready to run your first sessions?

Try Omnisim on your simulators for 14 days, no credit card required. Pricing is per simulator, with no extra fee per center.