Automatic inventory
Each rig lists its cars and tracks at startup, then every minute, and sends the list to the dashboard. Install a car, and it shows up within a minute: there is nothing to import. Mods are treated exactly like Kunos content.
Assetto Corsa sim center software
Omnisim sits between your customers and Assetto Corsa: it builds each session, starts the game, reads every lap and closes the session when the time is up. Your rigs run AC without anyone touching a menu.
Game integration
On each rig, the Omnisim kiosk software (IGNITION) replaces the Assetto Corsa menus. The player picks a mode, a level, a car and a track with the wheel buttons; the software writes the matching race configuration and starts Assetto Corsa directly on that session. The player never goes through Content Manager or the AC main menu.
Session time only starts once the car is on track, so loading is never charged. When the session ends, the rig locks itself again and shows a results screen.

Cars, tracks, weather
Omnisim works from the content actually installed in each rig's Assetto Corsa folder, official or modded.
Each rig lists its cars and tracks at startup, then every minute, and sends the list to the dashboard. Install a car, and it shows up within a minute: there is nothing to import. Mods are treated exactly like Kunos content.
Tick, rig by rig, which cars and tracks players can choose, or switch whole selections on and off at once. New content stays hidden until you enable it.
Flag each car and track as Circuit, Rally dirt, Rally asphalt or Drift. A dirt stage only accepts dirt-flagged cars, and an experience only appears on the rig when at least one compatible car and track are active.
A rally track that is not flagged for racing is run as a stage: the session stops as soon as the car crosses the finish line, or when the ticket time runs out.
Choose which weather presets are offered, or fix a default weather and race time. Cars without headlights can be excluded from night races.
Install a car or track on one rig and let Omnisim copy it to the others, only while they are idle. Day-to-day handling is covered in sim racing fleet management.
Session settings
Novice, Intermediate and Expert each carry their own Assetto Corsa settings: ideal line, ABS, traction control, stability control, automatic gearbox and clutch, damage, tyre wear and fuel use.
Per level, set the number of AI opponents (1 to 17), their level and aggression, the number of laps, the starting position and penalties.
A session timer and lap progress shown in the car, plus an automatic return to track, so players are not stuck in a gravel trap.
One rig hosts, the others join from a lobby on the local network: up to 12 cars, host included. The host picks the track, weather and time; guests pick from the cars the host allows. No Steam account per rig is needed for identification, and the installer opens the firewall ports.
Telemetry
While Assetto Corsa runs, Omnisim reads the game's shared memory, the telemetry interface AC exposes to external apps. That is how it knows when the car is on track, records each lap with its three sectors, and detects the end of the session.
A lap is marked invalid when more than two wheels leave the track; staff can override the decision from the dashboard. Only the time actually driven is deducted from the player's ticket, and every lap feeds your challenges and leaderboards.
Requirements
Omnisim supports Assetto Corsa (the original game, often called AC1) today. Assetto Corsa EVO and Assetto Corsa Rally are listed as coming soon: both games are still in early access, and no date is announced. The rally experience inside Assetto Corsa, with your rally cars and stages, is available now.
Omnisim does not provide or resell an Assetto Corsa licence. Commercial use of the game is governed by the terms of its developer, Kunos Simulazioni: the end-user licence shown on the game's Steam page reserves public and commercial use to Kunos's written permission. Check those terms and contact Kunos through the contact form on assettocorsa.gg before opening to the public.
No. Omnisim writes the race configuration and starts Assetto Corsa itself. Content Manager and Custom Shaders Patch are not required on the rigs.
Yes. Any car whose folder contains ui/ui_car.json and any track whose folder contains ui/ui_track.json is listed, official or modded. To be offered to players, a car needs a preview.jpg in its first skin and a track a preview.png in its ui folder. The manual explains how to choose the cars and tracks offered.
Commercial use is governed by Kunos Simulazioni's terms: the licence on the game's Steam page reserves public and commercial use to Kunos's written permission. Omnisim does not provide or resell this licence. Contact Kunos through the form on assettocorsa.gg to find out what applies to your center.
Not yet. Both are announced as coming soon, with no date: the two games are still in early access. Assetto Corsa Competizione is not supported. Rally stages inside Assetto Corsa work today.
Each rig needs Assetto Corsa installed through Steam on an account that owns the game. For multiplayer identification, a rig without a detected Steam account uses a local identifier; two rigs on the same Steam account replace each other in the lobby.
Install them on one rig and create a content share: the other rigs receive cars, tracks or driver models while they are idle, never during a session. Multiplayer guests need the host's car and track installed.
Yes, in a multiplayer race on the same local network: one rig hosts, up to 11 others join, 12 cars in total. The host's ticket sets the race length; a guest with more time keeps the unplayed time on their QR code.
See also
Start a 14-day free trial, no credit card, and connect your first rig with the guided setup.