Assetto Corsa sim center software

Software built for Assetto Corsa sim racing centers

Omnisim sits between your customers and Assetto Corsa: it builds each session, starts the game, reads every lap and closes the session when the time is up. Your rigs run AC without anyone touching a menu.

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Game integration

Assetto Corsa, started for the player

On each rig, the Omnisim kiosk software (IGNITION) replaces the Assetto Corsa menus. The player picks a mode, a level, a car and a track with the wheel buttons; the software writes the matching race configuration and starts Assetto Corsa directly on that session. The player never goes through Content Manager or the AC main menu.

Session time only starts once the car is on track, so loading is never charged. When the session ends, the rig locks itself again and shows a results screen.

  • Content Manager and Custom Shaders Patch are not required
  • Modes: Hotlap, Practice, Race and Multiplayer
  • Experiences: Circuit, Rally and Drift
Kiosk summary screen before launch: Hotlap mode, intermediate level, Ferrari 458 Italia at Imola, and the Start race button

Cars, tracks, weather

You decide what each rig offers

Omnisim works from the content actually installed in each rig's Assetto Corsa folder, official or modded.

Automatic inventory

Each rig lists its cars and tracks at startup, then every minute, and sends the list to the dashboard. Install a car, and it shows up within a minute: there is nothing to import. Mods are treated exactly like Kunos content.

A catalogue per rig

Tick, rig by rig, which cars and tracks players can choose, or switch whole selections on and off at once. New content stays hidden until you enable it.

Circuit, rally, drift

Flag each car and track as Circuit, Rally dirt, Rally asphalt or Drift. A dirt stage only accepts dirt-flagged cars, and an experience only appears on the rig when at least one compatible car and track are active.

Rally stages that end at the finish

A rally track that is not flagged for racing is run as a stage: the session stops as soon as the car crosses the finish line, or when the ticket time runs out.

Weather and time of day

Choose which weather presets are offered, or fix a default weather and race time. Cars without headlights can be excluded from night races.

Content shared between rigs

Install a car or track on one rig and let Omnisim copy it to the others, only while they are idle. Day-to-day handling is covered in sim racing fleet management.

Session settings

Assetto Corsa settings, set once for the whole center

Three difficulty levels

Novice, Intermediate and Expert each carry their own Assetto Corsa settings: ideal line, ABS, traction control, stability control, automatic gearbox and clutch, damage, tyre wear and fuel use.

AI and race format

Per level, set the number of AI opponents (1 to 17), their level and aggression, the number of laps, the starting position and penalties.

In-race apps

A session timer and lap progress shown in the car, plus an automatic return to track, so players are not stuck in a gravel trap.

Multiplayer between rigs

One rig hosts, the others join from a lobby on the local network: up to 12 cars, host included. The host picks the track, weather and time; guests pick from the cars the host allows. No Steam account per rig is needed for identification, and the installer opens the firewall ports.

Telemetry

Every lap read from the game

While Assetto Corsa runs, Omnisim reads the game's shared memory, the telemetry interface AC exposes to external apps. That is how it knows when the car is on track, records each lap with its three sectors, and detects the end of the session.

A lap is marked invalid when more than two wheels leave the track; staff can override the decision from the dashboard. Only the time actually driven is deducted from the player's ticket, and every lap feeds your challenges and leaderboards.

  • The session ends when the ticket time is up, at the finish line of a rally stage, or when the player quits
  • Laps, sectors, validity, difficulty and weather are kept per lap
  • If the internet drops mid-session, the player finishes and the laps are sent when the connection returns

Requirements

What each rig needs, and which games are supported

Omnisim supports Assetto Corsa (the original game, often called AC1) today. Assetto Corsa EVO and Assetto Corsa Rally are listed as coming soon: both games are still in early access, and no date is announced. The rally experience inside Assetto Corsa, with your rally cars and stages, is available now.

Omnisim does not provide or resell an Assetto Corsa licence. Commercial use of the game is governed by the terms of its developer, Kunos Simulazioni: the end-user licence shown on the game's Steam page reserves public and commercial use to Kunos's written permission. Check those terms and contact Kunos through the contact form on assettocorsa.gg before opening to the public.

  • Windows 10 or 11
  • Assetto Corsa installed through Steam, on an account that owns the game
  • A permanent internet connection: each ticket scan is checked online, and no new session starts offline
  • Wheel, pedals and a USB QR code reader
  • No other software to install; multiplayer and content sharing ports are opened by the installer

Assetto Corsa questions

Do I need Content Manager or Custom Shaders Patch?

No. Omnisim writes the race configuration and starts Assetto Corsa itself. Content Manager and Custom Shaders Patch are not required on the rigs.

Can I use mods?

Yes. Any car whose folder contains ui/ui_car.json and any track whose folder contains ui/ui_track.json is listed, official or modded. To be offered to players, a car needs a preview.jpg in its first skin and a track a preview.png in its ui folder. The manual explains how to choose the cars and tracks offered.

Do I need a commercial licence for Assetto Corsa?

Commercial use is governed by Kunos Simulazioni's terms: the licence on the game's Steam page reserves public and commercial use to Kunos's written permission. Omnisim does not provide or resell this licence. Contact Kunos through the form on assettocorsa.gg to find out what applies to your center.

Is Assetto Corsa EVO or Assetto Corsa Rally supported?

Not yet. Both are announced as coming soon, with no date: the two games are still in early access. Assetto Corsa Competizione is not supported. Rally stages inside Assetto Corsa work today.

Does every rig need its own Steam account?

Each rig needs Assetto Corsa installed through Steam on an account that owns the game. For multiplayer identification, a rig without a detected Steam account uses a local identifier; two rigs on the same Steam account replace each other in the lobby.

How do I get the same cars and tracks on every rig?

Install them on one rig and create a content share: the other rigs receive cars, tracks or driver models while they are idle, never during a session. Multiplayer guests need the host's car and track installed.

Can players race each other?

Yes, in a multiplayer race on the same local network: one rig hosts, up to 11 others join, 12 cars in total. The host's ticket sets the race length; a guest with more time keeps the unplayed time on their QR code.

See also

Put Assetto Corsa to work on your rigs

Start a 14-day free trial, no credit card, and connect your first rig with the guided setup.